﻿using System;
using UnityEngine.Rendering;

namespace UnityEngine.PostProcessing
{
	// Token: 0x02000114 RID: 276
	public abstract class PostProcessingComponentCommandBuffer<T> : PostProcessingComponent<T> where T : PostProcessingModel
	{
		// Token: 0x06000669 RID: 1641
		public abstract CameraEvent GetCameraEvent();

		// Token: 0x0600066A RID: 1642
		public abstract string GetName();

		// Token: 0x0600066B RID: 1643
		public abstract void PopulateCommandBuffer(CommandBuffer cb);
	}
}
